Careers at VIzlab Studios

Thanks for your interest

We are always looking to connect with talented artists and game-designers. If you think you could fit in with us, please send us an email at with your CV and portfolio and we’ll get back to you.

Working at vizlab studios

We invest in our employees

  • We set time aside for our employees to upgrade their skills, to take part in online challenges, attend courses and conferences etc
  • We provide a workplace where you can grow your career as you level up your skills
  • We value learning and mastery of skills as well as knowledge sharing in the team
  • We travel regularly (when there is no pandemic), and provide our team the possibility to travel to conferences, client workshops, and networking events
  • We value work-life balance and a friendly and open company culture

Below you can see a breakdown of what we expect of a concept artist at Vizlab Studios! 

Senior concept artist

minimum qualifications

  • All qualifications listed under junior 
  • Minimum of 5 years’ experience of working on published titles 
  • Superior understanding of visual design principles
  • Superior understanding of light and colour
  • Ability to capture key moods/elements/lighting in the early stages of your work
  • Understanding how ideas translate from the conceptual phase to in game content 
  • Ability to produce accurate and detailed callouts
  • Quickly iterate on ideas and feedback 
  • An eye for detail
  • Excellent communication skills
  • A good grasp of 3D software, Blender, ZBrush, etc.
  • Good communication, time-management, and organizational skills.

Preferred qualifications

  • Experience of working on published AAA titles 
  • A passion for games

lead concept artist

minimum qualifications

  • All qualifications listed under senior
  • Minimum of 3 years’ experience of working as Lead or similar role on published AAA titles.
  • Great and inspirational management and leadership skills.
  • Superior understanding of visual design principles including colour and light.
  • Complete understanding of how ideas translate from the conceptual phase to in game content.
  • Excellent presentation and communication skills.

Preferred qualifications

  • Worked at multiple game companies and have a solid understanding of good working culture and best industry practices.

Junior concept artist

minimum qualifications

  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.
  • Task driven, self-motivated, and proactive.
  • Strong knowledge of Photoshop.
  • Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.  
  • Solid drawing fundamentals, along with traditional painting and rendering techniques.

Preferred qualifications

  • Knowledge of 3D programs, Blender, ZBrush, etc.
  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made).
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