Careers at VIzlab Studios

Thanks for your interest

We are always looking to connect with talented artists and game-designers. If you think you could fit in with us, please send us an email at jobs@vizlabstudios.com with your CV and portfolio and we’ll get back to you.

Working at vizlab studios

We invest in our employees

  • We set time aside for our employees to upgrade their skills, to take part in online challenges, attend courses and conferences etc
  • We provide a workplace where you can grow your career as you level up your skills
  • We value learning and mastery of skills as well as knowledge sharing in the team
  • We travel regularly (when there is no pandemic), and provide our team the possibility to travel to conferences, client workshops, and networking events
  • We value work-life balance and a friendly and open company culture

Below you can see a breakdown of what we expect of a concept artist at Vizlab Studios! 

Senior concept artist

minimum qualifications

  • All qualifications listed under junior 
  • Minimum of 5 years’ experience of working on published titles 
  • Superior understanding of visual design principles
  • Superior understanding of light and colour
  • Ability to capture key moods/elements/lighting in the early stages of your work
  • Understanding how ideas translate from the conceptual phase to in game content 
  • Ability to produce accurate and detailed callouts
  • Quickly iterate on ideas and feedback 
  • An eye for detail
  • Excellent communication skills
  • A good grasp of 3D software, Blender, ZBrush, etc.
  • Good communication, time-management, and organizational skills.

Preferred qualifications

  • Experience of working on published AAA titles 
  • A passion for games

lead concept artist

minimum qualifications

  • All qualifications listed under senior
  • Minimum of 3 years’ experience of working as Lead or similar role on published AAA titles.
  • Great and inspirational management and leadership skills.
  • Superior understanding of visual design principles including colour and light.
  • Complete understanding of how ideas translate from the conceptual phase to in game content.
  • Excellent presentation and communication skills.

Preferred qualifications

  • Worked at multiple game companies and have a solid understanding of good working culture and best industry practices.

Junior concept artist

minimum qualifications

  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.
  • Task driven, self-motivated, and proactive.
  • Strong knowledge of Photoshop.
  • Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.  
  • Solid drawing fundamentals, along with traditional painting and rendering techniques.

Preferred qualifications

  • Knowledge of 3D programs, Blender, ZBrush, etc.
  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made).
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