In the fall of 2018, we began work on our own game, codenamed Zombieshooter. It began as a fun excercise to keep up with and learn some new technologies within Virtual Reality, Unity and our pipeline for future projects. We made the base setup for the game and tested it out within a couple of hours, using props from the unity store, and greybox models. The concept worked! Our idea was, that the player was trapped in a mining station on a distant planet in the future. By defending the elevator platform from the oncoming horde, the player would get closer to his escape one level at a time.
“We made the base setup for the game and tested it out within a couple of hours”