recent Articles


Player promises

A player promise is what you as a developer promise your players they will experience in your game. It gives you a focus and the players something to look forward to. It is a great tool to use from early development to focus your team.

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Concept art - Abandoned Mine
Game design

Systemic Worldbuilding

Systemic worldbuilding games provide the player the opportunity to explore the world and systems and create unique personal experiences, but there are some pitfalls you should watch out for before starting development.

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Concept art - Waterfall

Gameplay Loops

Carefully managing the design of your gameplay loops will give your players the best possibility of enjoying playing your game all the way from their first action and to the very end.

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Concept art - Wild West Space city

Flow in games

Flow, as described by psychologist Mihaly Csikszentmihalyi, is the mental state where someone performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the activity.

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Concept art - Meeting in the ruins
Game design

Worldbuilding – Hard vs Soft

If you are in the process of building your own game world, consider if you are leaving areas up for interpretation or if you are explaining everything and what that can mean for your game and your development process

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