Breakdown of the Artstation Challenge: Feudal Japan

Deep dive into environment design

In 2018 our environmental concept artist Andreas took part in the Artstation Challenge; Feudal Japan, and managed to snag home an honourable mention award in the Environment Design Category! 

Helping Poster shape their game FormatEarth

100 sketches to define a world

In 2018 we worked with Poster on their game FormatEarth, and helped define and build their in-game world in 10 days with more than a 100 sketches and drawings.

Utilizing game engines to visualize a client pitch

The power of real-time solutions

At the end of 2019 we helped Hedeselskabet visualize a pitch to secure funding for their project: "The Climate Forest"

Designing our own Virtual Reality Shooter

From idea to prototype

To test the limits of our capabilities we decided to create a prototype of our own game idea between projects - The result is a fast paced, arcade-like, virtual reality Shooter

download our work

The pitch-deck

Download our pitch-deck and view it wherever you are:

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